Curriculum
COMPUTER SCIENCE &
INTERACTIVE MEDIA
Why study Computer Science?
Computing and computer technology are part of just about everything that touches our lives from the cars we drive and the movies we watch, to the ways businesses and governments deal with us. Understanding different dimensions of computing is part of the necessary skill set for an educated person in the 21st century.
How will I study Computer Science?
Pupils study Computer Science through substantive and procedural knowledge. The curriculum teaches pupils to use computational thinking and creativity to solve problems. Pupils will learn the principles of information and computation, how digital systems work and how to create programs and systems of their own using high-level programming languages. As a result, our pupils will become responsible, competent, confident, and creative users of information and communication technology, with the skills to solve problems, design systems and understand human and machine intelligence. They will learn how to apply the academic principles they learn in the classroom to real-world systems in an exciting and engaging way.
What will I study at Key Stage 3?
Students in KS3 will explore computer systems and digital devices, including both physical and digital components. They will master problem solving through using computational thinking and create algorithms to solve problems. The curriculum introduces students to text-based programming with Python. The lessons form a journey that starts with simple programs involving input and output, and gradually moves on through arithmetic operations, selection, iteration and string manipulation. Students develop essential knowledge on binary representations and how computers translate human interaction. Students are introduced to binary digits and how they can be used to represent text and numbers.
Students go on to develop their understanding of information and digital literacy skills. Students will develop software formatting skills and master spreadsheet skills including the use of formulas and functions. Students look at social engineering techniques used by cybercriminals and how to prevent these threats. This is followed by students exploring the technologies that make up the internet and the World Wide Web.
What will I study at Key Stage 4?
During the GCSE Computer Science course, students will develop an understanding of Computer Science methods in the real world, providing you with a real study of computation and reflection on today’s global world.
Students will study principles of computer science and application of computational thinking. Following on from more visual programming environments, programming skills will be developed further using high-level textual programming languages.
Why study Interactive Media?
Interactive Media products such as websites, apps and interactive kiosks are all a part of our everyday lives. Acquiring knowledge in the planning and creating of such products is part of an admirable skill set for an educated person in the 21st century.
How will I study Interactive Media?
Pupils study Interactive Media through a holistic approach by completing projects that will result in a completed interactive media product for a client. The curriculum teaches pupils to use team working, independent learning and problem-solving skills to complete the projects. Pupils will learn the features, techniques and processes needed to create a successful interactive media product that can be sold to a client. As a result, our pupils will become responsible, competent, confident, and creative users of information and communication technology, with the skills to solve problems, design, plan and create an interactive media product that will meet the requirements of a client’s brief. They will learn how to apply the academic principles they learn in the classroom to real-world scenarios in an exciting and engaging way.
What will I study at Key Stage 4?
During the NCFE Interactive Media course, pupils will study the interactive media sector and gain a broad understanding and knowledge of working in the sector. Pupils will be undertaking projects that will allow them to acquire skills such as team working, independent learning and problem solving.
Pupils will be completing practical units, carrying out research into interactive media products, experimenting with different hardware and software solutions to create interactive media products as well as planning, designing and creating an interactive media product. Pupils will also be presenting and pitching their final interactive media product to a client. This course provides a holistic approach as pupils will be completing projects that would be carried out by a professional in the digital media sector.
Curriculum Overview
Year 7 | Year 8 | Year 9 |
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KS4 – OCR: Computer Science
Year 10 (GCSE Year 1) | Year 11 (GCSE Year 2) |
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Component 01: Computer systems
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Component 01: Computational thinking
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KS4 – NCFE: Interactive Media
Year 9 | Year 10 (Year 1) | Year 11 (Year 2) |
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Unit 01: Investigate interactive media production
Unit 02: Plan and prepare for a interactive media product
Unit 03: Development and production of an interactive media product.
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Unit 04: Present and promote an interactive media product
Unit 05: Practical exam – 15 hour invigilated external assessment |
N/A – Pupils sit their GCSE exams at the end of Year 10 |
Assessment at Key Stage 3
Internal assessments take place every half-term.
Assessment at Key Stage 4
GCSE OCR Computer Science J277
J277/01: Computer systems
Overview |
Focus |
Written paper: 1 hour and 30 minutes |
Systems architecture, memory and storage, computer networks, connections and protocols, network security, systems software and ethical, legal, cultural and environmental impacts of digital technology |
J277/02: Computational thinking, algorithms and programming
Overview |
Focus |
Written paper: 1 hour and 30 minutes |
Section A is worth 50 marks, and assesses students’ knowledge and understanding of the concepts of Computer Science. Students then apply these to problems in computational terms, where they may use an algorithmic approach. |
KS4 Computer Science Exam Board Specification: OCR Computer Science
NCFE Interactive Media
Overview |
Focus |
Unit 01: Investigate interactive media products Pass/Merit/Distinction |
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Unit 02: Plan and prepare for an interactive media product |
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Unit 03: Development and production of an interactive media product |
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Unit 04: Present and promote an interactive media product |
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Overview |
Focus |
Controlled assessment (High level control) |
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KS4 NCFE iMedia Exam Board Specification: NCFE Technical Award in Interactive Media
Enrichment
The faculty offers subject-specific enrichment clubs and pupils are able to use the school’s state-of-the-art IT facilities. Pupils are able to take part in representing the school in local and national competitions designed to increase their engagement and enhance their subject knowledge, such as the Bebras Competition . Clubs include a Coding club.
Careers
The study of Computing can lead to future careers ranging from Games Programmer, Digital Content Producer and Software Engineer to Analyst, Formula 1 Engineer and Coder. Famous Computing graduates include James Gosling (creator of Java), Anita Borg (founding director of the Institute for Women and Technology (IWT) and the Grace Hopper Celebration of Women in Computing).
Useful Resources and Revision Support
Computer Science:
- https://isaaccomputerscience.org/?examBoard=ocr&stage=all
- https://app.senecalearning.com/classroom/course/a1ce4570-6e27-11e8-af4b-35cf52f905c2
- https://www.bbc.co.uk/bitesize/examspecs/zmtchbk
- https://www.savemyexams.co.uk/gcse/
- Craig’n’Dave – YouTube
- Computing lessons for Key Stage 3 students – Oak National Academy (thenational.academy)
Interative Media